Gamifikatsiya texnologiyasining boshlang‘ich ta’limdagi pedagogik samaradorligi
DOI:
https://doi.org/10.5281/zenodo.18271211Ключевые слова:
gamifikatsiya, boshlang‘ich ta’lim, pedagogik samaradorlik, o‘quv motivatsiyasi, interfaol metodlar, ta’lim sifati.Аннотация
Ushbu maqolada boshlang‘ich ta’lim jarayonida gamifikatsiya texnologiyasidan foydalanishning pedagogik
samaradorligi ilmiy-nazariy va amaliy jihatdan tahlil etilgan. Tadqiqotda o‘yin elementlari asosida tashkil etilgan darslarning
o‘quvchilarning o‘quv motivatsiyasi, bilish faolligi hamda bilimlarni o‘zlashtirish darajasiga ta’siri yoritilgan. Shuningdek,
gamifikatsiya texnologiyasining boshlang‘ich sinf o‘quvchilarida mustaqil fikrlash, ijodkorlik va hamkorlik ko‘nikmalarini
shakllantirishdagi ahamiyati asoslab berilgan. Tadqiqot natijalari gamifikatsiya yondashuvi ta’lim sifati va samaradorligini
oshirishda muhim pedagogik vosita ekanligini ko‘rsatadi
Библиографические ссылки
1. Deterding S., Dixon D., Khaled R., Nacke L. From Game Design Elements to Gamefulness: Defining “Gamification” //
Proceedings of the 15th International Academic MindTrek Conference. – New York, 2011. – P. 9-15.
2. Kapp K.M. The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education.
– San Francisco: Pfeiffer, 2012.
3. Huizinga J. Homo Ludens: A Study of the Play-Element in Culture. – London: Routledge, 2016.
4. Prensky M. Digital Game-Based Learning. – New York: McGraw-Hill, 2001.
5. Xolmatova D.A. Boshlang‘ich ta’limda innovatsion pedagogik texnologiyalar. – Toshkent: Fan va texnologiya, 2021.
6. O‘zbekiston Respublikasi Vazirlar Mahkamasi. Umumiy o‘rta ta’limning davlat ta’lim standarti. – Toshkent, 2020.
7. Werbach K., Hunter D. For the Win: How Game Thinking Can Revolutionize Your Business. – Philadelphia: Wharton
Digital Press, 2012.
8. Domínguez A., Saenz-de-Navarrete J., de-Marcos L., Fernández-Sanz L., Pagés C., Martínez-Herráiz J.-J. Gamifying
Learning Experiences: Practical Implications and Outcomes // Computers & Education. – 2013. – Vol. 63. – P. 380-392.
9. Lee J.J., Hammer J. Gamification in Education: What, How, Why Bother? // Academic Exchange Quarterly. – 2011. –
Vol. 15, No. 2.
Загрузки
Опубликован
Выпуск
Раздел
Лицензия
Copyright (c) 2026 MAKTABGACHA VA MAKTAB TA’LIMI JURNALI

Это произведение доступно по лицензии Creative Commons «Attribution» («Атрибуция») 4.0 Всемирная.